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MMX:U49 - S1Ch13: Forgotten Monstrosity (Page 2) by IrregularSaturn MMX:U49 - S1Ch13: Forgotten Monstrosity (Page 2) by IrregularSaturn
Big panels will be more frequent in this chapter, since RT-93H can barely fit in any panel ._. Anyway, I'm glad that even with a short sprite sheet for this boss I'm making very different poses, that's because I separated him in parts and so I can reorganize each one in a different angle.

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Credits:
Mega Man X and all of its characters belong to Capcom.
I do not own any of the official arts/sprites/backgrounds used in this comic, if they are present in this page. They're Capcom's © - Mega Man X and Zero sprites were made by several authors.
Blue Knight was made with :iconthn001:'s help.
Textures from X8 were ripped by Sprite's INC.
Shining Hotarunicus tiles ripped by me and ibm2431.

Special thanks to The Mega Man Knowledge Base.
Feedback is appreciated.

Mmux49t2wikia by saturnthereploid 
Check the MMX:U49 Wiki by clicking here! It may have the explanations for your doubts, and it's updated after every chapter completion.

Also, the NEX Generation is growing and we would like to see you there! If you want to become part of a community full of spriters, animators and digital artists in general to share your works and experiences and get criticism, you just need to join us!
NEXButton by saturnthereploid 
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:icondakozero:
DakOZero Featured By Owner Oct 7, 2015  Student Digital Artist
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:iconirregularsaturn:
IrregularSaturn Featured By Owner Oct 8, 2015  Hobbyist Digital Artist
Huh?
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:icondraknorok:
Draknorok Featured By Owner Oct 7, 2015  Hobbyist General Artist
i bet that thing was annoying to sprite
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:iconirregularsaturn:
IrregularSaturn Featured By Owner Oct 8, 2015  Hobbyist Digital Artist
Yes, especially his claws because they change drastically in terms of perspective in every angle you sprite.
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:icondraknorok:
Draknorok Featured By Owner Oct 8, 2015  Hobbyist General Artist
I figured as much.
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Submitted on
October 6, 2015
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